April 15th, 2013
You can greatly enhance the visual quality of your game by using special effects. In this article, I show you how to create a nice and simple explosion effect in HTML5 Canvas without using any external library.
You may think it’s complicated to create an effect like that from scratch, but it’s easy once you understand how it works.
April 14th, 2013
In this article, I introduce you to localStorage and how you can use it to save game data in the browser.
March 20th, 2013
Good game design doesn’t necessarily mean describing every aspect of your game in advance. That would be a huge waste of your time.
You need to work efficiently, especially in early stages of development. There are a few important questions that your game design should answer, you can figure out the rest later.
December 26th, 2012
You can’t always do the right things, but neither can you stand back and be a spectator in life. If you want to become a better game designer you have to take action no matter what.
Here I present to you 7 mistakes and the lessons I learned that made me a better game designer and a better person.
October 6th, 2012
This tutorial is about using keyboard input in your HTML5 game with the help of Mootools.
I present a very simple way to get you up and running with keyboard input, then I dive into a more advanced solution that tackles many common input problems in real-world HTML5 game development.
September 20th, 2012
When making a game, you want to :
- Work efficiently and quickly
- Easily organize and keep track of your ideas
- See your game in action as soon as possible
- Easily test if the final product matches to your Game Design
In this article, I present 4 powerful game development tools that you can use to achieve the 4 goals stated above.
September 12th, 2012
In this tutorial, we will see how to draw a checker board using Canvas.
We’ll dive into Canvas drawing step by step.
You’ll discover how to setup a simple web page, draw a rectangle on canvas and finally implement an algorithm for drawing a checker board.
September 3rd, 2012
Fun is the heart and soul of any successful game. Entertaining players is your main objective as a game developer. You have the privilege of taking people’s imagination to an extraordinary world away from their reality.
Here are 5 mistakes you should avoid at all costs if you want your game to be massively successful.
August 28th, 2012
Here are seven lessons that I learned from this experiment.